![]() ![]() Gunglingers are good support, and they can fire twice if they don't move, which is great for taking out smaller demons. Sword-wielding warriors provide a good line of defence, and you can spec them to favour area of effect attacks, or to take tough defensive stances. Your Daughters take on class roles that you can develop by activating skills on their progression tree as they level up. I found myself doing a lot of chin scratching as I tried to shift the timeline to my advantage. In Othercide that's a serious problem, because once Daughter dies, they are gone for good. If you allow several enemies to activate unanswered in succession they can easily wipe out one of your characters. If you want your Daughters to survive, you need to constantly manipulate the timeline to avoid special attacks and pile-ons. That encourages you to get an interrupt attack onto the timeline before the shot goes off. A ranged-attack demon might ready a heavy shot that will take a set amount of time to activate. Enemy activations and big attacks are marked by icons that slip and slide into different orders based on the abilities you use. The timeline stretches the width of the bottom of your screen. The result is a cerebral tactics game with a beautifully bleak art style and a neat dynamic timeline system. ![]() An otherworldly force known as Suffering is encroaching on reality and as a supernatural warrior called Mother it's your duty to generate teams of combat-ready Daughters to defeat demon armies. Othercide is a turn-based tactics game set in a dark world full of occult horrors. Othercide elegantly combines occult horror with turn-based tactics, and has a great sense of styleīattle demonic forces in a tough, repeatable campaign. The shards you collect in your current run can only be used in the next, so the further you go, the more shards you'll have for your next attempt. They provide powerful boons, like increased starting level for all characters, resurrection tokens, and even options for skipping previously completed eras. * Remembrances is the "fall forward" mechanic. * A single game run is called Recollection.Ĭompleting missions during a Recollection grants Vitae (needed to activate Memories and spawn new characters) and Shards (needed to unlock Remembrances). The traits grant special passive bonuses, like additional APs, dodge/crit boosts and health increase. Some of them happen randomly, and some have pre-set conditions. * All skills can be further modified by Memories, - special tokens that add extra effects to the skills. At levels 2, 6, 10 and 15 they can choose 1 out of 2 additional skills A short video, but it shows a bit of new info about game mechanics.
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